Command Centre : The command center in the middle has more condition than the other structures; it must be destroyed or occupied to destroy or conquer the starbase.
Habitat Ring : The habitat ring consists of the 8 structures surrounding the central command center. These work like military outposts and prevent anyone except the owner from reaching the command center. One (or all, if conquering) of these must be destroyed for attackers to reach the command center.
Pylons : Pylons at the four cardinal directions. These hold the building slots to place further starbase structures on. These pylons themselves cannot be damaged, but the buildings standing on them. Length depends on population; as the starbase grows past certain thresholds, slots will be gained (or lost, if shrinking, including structures built on them):
- at construction: 1 slot each (4 total)
- 5000+: 2 slots each (8 total)
- 15000+: 3 slots each (12 total)
- 30000+: 4 slots each (16 total)
CONSTRUCTABLE
The resources to build each building must be in the ship, and not in the Starbase.
Building buildings in Starbases DO NOT require a building slot.
Repair Facility: Needed for the starbase to be able to offer repairs.
Warehouse: Expands the starbase's basic capacity of 20000 tons by a further 10000 per warehouse.
Small Shipyard : Build ships of size 0 to 30.
Medium shipyard : Build ships of size 31 to 80.
Large shipyard : Build ships of size 81 and bigger.
NOTE : Bigger shipyards do NOT include the functions of smaller ones.
Armor Factory : Needed to construct Armors.
Shield Factory : Needed to construct Shields.
Engine Factory : Needed to constuct Engines.
Weapon Factory : Needed to construct Weapons.
Special Factory : Needed to construct Special Equipment.
Artillery : Light Artilleries can be built, and later upgraded to Medium or Heavy. Makes the starbase harder to attack.
Short Range Scanner: Will show all objects that are in the Fly Close area of the starbase to the owner, on the starbase overview screen and on the starbase welcome screen.
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